V13: World Generation
This update mainly focuses on overhauling the overworld, and new player experience, but also includes a handfull of new gear items, new location types, and some actual events.
New overworld generation
Rather than a flat plains, the world now visually generates on a forested peninsula with mountain ranges in the north. V12 generation placed 60 fully random locations. V13 generation places 1 starting campfire, 65 "normal" locations, 5 "secret" locations, and an unknown number of crossroads anywhere where roads connecting the other locations would literally cross. Of the 65 normal locations, 2 are defined as described in new player experience, 1 is the area capital, and up to 5 are crossroads connecting to the secret locations.
New location types
There are 4 new location types:
- The capital, which can only appear once and prefers southern coastal headlands, offers tickets to depart to a new world seed for 1000g.
- The wizards tower, appear as the 5 secret locations; they currently do nothing but are planned to offer some valuable magical services.
- The crossroads appear in front of any secret locations, and at literal crossroads. They serve only to host events to find secret areas.
- Burned forests are an adventure node with a foggy dead forest parallax, they currently share the same enemy list as crypts.
New player experience
Previously when starting a new game you were given 100 gold, one of three random gear items, and placed at a random used campsite near the centre of a fixed seed. In V13 you are now placed in a deterministically random world seed, at a dead-end active-campsite with half health (which can be healed by using the campsite), half a health potion, half an antivenom, 0 gold, and with your only path leading you into a level 0 tutorial dungeon that has around 6 half-strength enemies and a chest that is guaranteed to give you 100 gold, with your starting gear item instead coming from the tutorial dungeon completion. The tutorial dungeon is guaranteed to be adjacent to a village.
Players migrating a V12 save will have thier gear-slot and max-health upgrades refunded, and will be placed at the starting campfire, maintaining and consumables and gear items they previously had.
New gear items
There are 8 new gear items, although only 7 of them are currently obtainable, they are:
- Wild ruby
- ! tiles that hit the bottom become wildcards instead during your turn.
- Odd bracelet
- Odd length words score 25% more. Even; 25% less.
- Charm of suffixes
- Words with the suffixes -ED -ES -LY and -ING are worth 25% more. The suffix can't contain wildcards.
- Lying stibnite
- -LY suffix words also give you the tiles ING. The suffix tiles can't be wildcards.
- Iolite
- -ED suffix words also give you the tiles ES. The suffix tiles can't be wildcards.
- Gerund gaylussite
- -ING suffix words also give you the tiles ED. The suffix tiles can't be wildcards.
- Eosphorite of plurality
- -ES suffix words also give you the tiles LY. The suffix tiles can't be wildcards.
- Infinitives gauntlet
- -ED -ES -LY -ING. Words with those suffixes grant you the next in the cycle and are worth 25% more. The suffix can't contain wildcards.
The infinitives gauntlet is one that's currently unobtainable, and will be made by combining the previous 5 at a wizards tower.
Other changes
- Score buff gear items now glow when their buff would be triggered.
- Added a 'give up' button if you're bleeding out.
Fixes
- Fixed the eulogize function if the game hasn't loaded the overworld.
- Fixed the screen not correctly centring on the player when returning to the overworld.
- Fixed being able to accidentally delete items in the consumables and equipment screens by using separate click buttons.
- Fixed being able to leave the consumables and equipment screens with items in your cursor.
- Fixed turn-end damage estimates if the player is bleeding and not fighting a bleed-inflicting enemy.
- Fixed a potential crash in the stats screen.
Files
Get Sternly Worded Adventures
Sternly Worded Adventures
A rogue-like word-puzzle RPG.
Status | In development |
Author | The-Balthazar |
Genre | Puzzle, Role Playing |
Tags | 2D, Character Customization, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Singleplayer, Word game, Wordle |
Languages | English |
Accessibility | Color-blind friendly, One button |
More posts
- V45: Apple Jacking32 days ago
- V44: Rapier Hotfix62 days ago
- V43: Blinks & Bantz64 days ago
- V42: Water, the Forest, and Spiders72 days ago
- V41: The quick brown hotfix82 days ago
- V40: Worlds within90 days ago
- V39: Colourful languageMay 14, 2024
- The lost update?May 09, 2024
- V38: The return to sender hotfixApr 24, 2024
- V37: WarmfixApr 23, 2024
Leave a comment
Log in with itch.io to leave a comment.