V39: Colourful language
Those who have been following along will no doubt be aware that this update was intended for release 10 days ago, but I was having issues saving the backend store to publish it. Well support have finally gotten back to me, and it turns out that the issue was that I hadn't deleted any of the old versions on the backend, and it was causing the form submission to be too long and vital information was getting truncated.
So after sitting for like 10 minutes deleting like 26 versions worth of files one at a time, which dont forget is 9 files per version ever since I started doing a demo and 4 platforms worth of exports, it now works and I can save again, and V40 still isn't ready, so here's V39; it's no longer potentially lost media.
This update will probably not feel as large as the changelog note makes it look. The notable changes are: a new arcade mode (that isn't in the demo), some basic visual effects for attacks, 4 new items (3 of which are unlocks from the new arcarde), oh, and it also fixes the arcade giving you the achievements win or lose but not giving you the items. There were a lot of changes that wont really matter until future updates, like 14 new tile legends, only 5 of which get used this version, and the fact that it now secretly tracks what enemies you've seen.
One change that didn't fit nicely into the other sections was: The continue button on class selection screen now changes to 'not in demo' if you're in demo and selecting something other than the adventurer.
Please note: There is a known crash in this version, where the player screen tiles/use tab will crash if you've not been in combat since the game was launched. Entering and leaving the arcade is an easy workaround for this. This has been resoved for V40.
Arcade:
- New arcade challenge with achievements: Colourful language. Unavailable in the demo.
- Fixed the arcade challenges giving you the completion achievements win or lose.
- Fixed the arcade challenges not unlocking the items.
- Added item backdating if you actually completed arcade challenges while it was broken.
Overworld:
- Fixed world being able to generate node blocks that aren't connected.
- Revealing a secret node now correctly reveals each road connecting to it in rare cases that there's more than one.
- Resting now slightly increments the hidden world progress tracker.
Events:
- Some of the dying paladin event 'Tell them you'll rush back with aid' follow up events are slightly more time lenient.
- Fixed the 'village under attack' and other post-anomaly combat events causing the demo to skip the 'thank you for playing' end-screen and just quit.
Overworld UI:
- Added the option to always show health and gold, instead of just when it's relevant to the node.
- Fixed player screen not showing blood count unless you click stats.
- Fixed crafting screen not showing you how much a craft you can't afford is.
Shops:
- Shops rolling for random gear will now try again later for the same slot if there was nothing valid.
- Shops now have preview icons of previous and next screens so it's more obvious that they exist.
- The 'new' price on discounted items is now red if you still can't afford it.
- Fixed the stock/owned display not updating when you buy things.
Items:
- The green worm idol now makes X, Y, and Z tiles you get spawn in Cooper Black rather than Open Sans.
- The books of fire and metal now consider wildcards when giving hints.
- The bookkeepers bassoon and bonnet no longer count wildcards as inherently matching without the clouded glass eye charm.
- Fixed the improved book of metal turning into the regular book of metal when used for a hint.
- Fixed the book of UwU permanently inflicting weakness to burn, toxin, or bleed.
- Fixed slime brooch not giving the player regen if they're bleeding.
- Fixed the letter blocks not accepting wildcards.
Item availability:
- The endless potion bag can no longer give you cookies.
- The cultist can no longer get the rings of four- or eight-sight.
- Iron skin potions can now appear in the endless potion bag.
- Fixed the mortar and pestle never being available at the wizards tower shop.
Item descriptions:
- Fixed the copper retort not telling you it also gives you access to the potion crafting screen.
- Reworded the safety matches description to indicate that the second half is passive.
- Reworded item descriptions to refer to 'combat' instead of 'adventures', except for in reference to 'preparation screens'.
Items UI:
- Fixed ironskin potions not highlighting to show that they have a function outside of combat.
- Fixed the raven idol highlighting in between a new word being added to the stats and being removed from the word board.
- The item almanac now lists if an item is available from the endless potion bag.
- Item description footer text will now correctly scroll for texts longer than 3 lines.
New passives:
- Schwa charm
- Schwarz schwa shawl
New gear:
- Tongs
- Calcinatory
Combat:
- Added visual effects to basic attacks.
- Fixed attack effect delay checking against the wrong value.
- Fixed a crash if you manage to create a 'valid' word entirely consisting of ephemeral tiles.
- Fixed the start of your turn clearing the damage estimation if you managed to inputting your word prior.
Combat UI:
- Hitting escape while the keyboard is on-screen now behaves the same as backspace.
- Added blood display to postgame screen.
- Added passives to the pregame.
- Chests, shrines, and the anomaly no longer appear on pregame screens.
- Fixed tooltips remaining behind when hide-UI is called.
- Stats bar during combat no longer draws the individual words if they are off screen.
Status:
- Permanent status decay can now have magnitudes of effectiveness.
- Fixed 'temporary' status weakness being permanent. (Only affected the book of UwU).
- Fixed toxin damage estimations against enemies with toxin armour implying they're going to heal off of it.
- Fixed a typo in the tooltip for enemy burn.
Enemies:
- Moved enemy data to separate files.
- Skeletons now have bleed decay 5x faster than normal instead of 2x.
- Spiders now have toxin decay 4x faster than normal instead of 2x.
- Fixed the slime idle animation resetting half way through.
Tiles:
- Added new tile legend/ligatures: GH, CK, ER, UN, ION, RE, ST, EST, ß, restricted wildcards for [AEIOU] and [AEIOUY], and X Y and Z but in Cooper Black.
- Fixed default number and ! tiles being considered wooden.
- Fixed ephemeral tiles being counted as part of a valid incantation for the vowel movement and four-heal spells.
Definitions:
- Added the word definition when you win a shrine, and to the shrine stats display.
- Added definitions for the vowel movement and UwU spell incantations.
- Fixed definitions with nested templates not having all templates formatted.
- Fixed the definition of calcine.
Words:
- Fixed 17-21 length letter words breaking UI elements. 22+ letter words still do.
- Added calcine- and derived terms to the fire dictionary.
- Added boom, booms, and grill and derived terms to the fire dictionary.
- Added derived terms of orthoped- to the bones dictionary.
- Added safehouse, safehouses, fusebox, fuseboxes, catgirl and catgirls.
- Added clog and clogs to the wood dictionary.
- Added a bunch of words to the specific dictionaries that were form-of- and inflection-of- words of words already in them.
- ~450 curses
- ~340 bones
- ~390 woods
- ~220 metals
- ~300 fires
Files
Get Sternly Worded Adventures
Sternly Worded Adventures
A rogue-like word-puzzle RPG.
Status | In development |
Author | The-Balthazar |
Genre | Puzzle, Role Playing |
Tags | 2D, Character Customization, Dungeon Crawler, Pixel Art, Roguelike, Roguelite, Singleplayer, Word game, Wordle |
Languages | English |
Accessibility | Color-blind friendly, One button |
More posts
- V45: Apple Jacking53 days ago
- V44: Rapier Hotfix82 days ago
- V43: Blinks & Bantz85 days ago
- V42: Water, the Forest, and Spiders93 days ago
- V41: The quick brown hotfixSep 02, 2024
- V40: Worlds withinAug 25, 2024
- The lost update?May 09, 2024
- V38: The return to sender hotfixApr 24, 2024
- V37: WarmfixApr 23, 2024
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